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KeyBound

rebuild the world through the keys you collect

ROLECo-Founder & Design Lead
TIMELINE2024 — Present
STACKUnity, C#, Figma
PLAY ON ITCH.IO WISHLIST ON STEAM TRAILER GAME SITE
TRAILER
CONTEXT

Memory-as-mechanic puzzle platformer: rebuild the world via fragments of melody and the keys you collect. Selected for Xbox Game Camp Asia; in active production with a refined game loop, pitch deck, and public Steam wishlist live.

DETAILED CASE STUDY — RESTRICTED
Full UXR notes, process artifacts & design documentation are access-gated while being polished.

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KEY ART
Background key art KeyBound banner
GAME FLOW
Process snapshot Game flow Game loop
AN EARLY GLIMPSE
MIND MAPS — DESIGN ARCHAEOLOGY
Mindmap 1 Mindmap 2 Mindmap 3 Mindmap 4 Mindmap 5 Mindmap 6 Mindmap 7 Mindmap 8
DESIGN NOTES
  • Core Loop: explore, learn patterns, and unlock keys that reshape levels and music.
  • Progression: modules unlock new traversal verbs; memory fragments retell the story diegetically.
  • UX: minimal HUD; inputs surfaced through controller glyphs and rhythm cues.
TITLE PITCH

Scroll the full KeyBound title pitch inline.