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AMNESEA

an indie lab where narrative, memory & expressive tech go deep

Amnesea octopus
ROLECo-Founder & CXO
FOUNDEDDec 2023 — bootstrapped
STATUSActive · publishing-partnered
KEY METRICS
Platform partners
Xbox · PlayStation
Players reached
5,000+
Publisher negotiations
12
Shipped / preview builds
12+
Jam prizes
$2,880
Press
IGN · Times of India
CREDENTIALS
Xbox Game Camp Asia 2024 participant
Xbox Game Camp Asia 2024 — selected among the top 16 studios across 5 countries (top 4 from India), with direct mentorship from Xbox Studios on design, production & pitching.
AMNESEA.COM ITCH.IO LABEL PLAY THE GAMES →
THE STORY

Amnesea treats memory, music, and place as first-class game mechanics. I bootstrapped the studio from a solo prototype table to a publishing-partnered lab — directing creative and strategy while staying hands-on in Unity, UXR, and the pitch room.

MILESTONES
DEC 2023Studio founded — bootstrapped, zero external capital.
2024IGDC sponsored kiosk — first 5,000+ players; Games Gossip India "10 best of IGDC".
MAR–JUN 2024Xbox Game Camp Asia — top 16 studios; 12 publisher negotiations.
2024IGN first-impressions feature + Times of India coverage.
2025Double jam winner — Avalanche × Neuranode 1st place ($2,380), Whalepass ($500).
2025–26Publishing agreements signed with Microsoft Xbox and Sony PlayStation.

STUDIO INTERNALS — RESTRICTED
Production frameworks, UXR loops, retention telemetry & partnership pipeline live behind access.

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HOW THE STUDIO RUNS
  • Production: jam-to-vertical-slice pipeline; AI-assisted scripting to cut core feature build times.
  • UXR: show-floor player labs at IGDC/IGS feeding narrative pacing and loop tuning.
  • Telemetry: quantitative player telemetry and session retention metrics drive retention-loop redesigns.
  • Business: GTM strategy, distributor negotiations, data-backed pitch decks.
GAME BUILDS

The full playable catalogue — 14 games across three labels — lives in THE ARCADE →