REFLECTIONS // FIELD NOTES // ESC RETURNS HOME

Notes from the workbench.

reflections on building playful machines — first entries brewing

What a 30,000-person festival taught me about shipping games

Cross-functional chaos, creative logistics, and why stage art is systems design.

From ETL pipelines to game loops

The unreasonable overlap between data engineering and level design.

Pitching to publishers as a first-gen founder

Twelve negotiations, one octopus, and what actually moved the room.

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