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TimeBound

time-loop fiction: experiment · reset · learn

ROLESystem Designer
GENRERPG / Narrative
STATUSIn Dev
PLAY ON ITCH.IO
CONTEXT

A genre-shifting legacy of history and manipulation. Every loop teaches the player something the character already forgot — the design problem is making repetition feel like revelation.

DETAILED CASE STUDY — RESTRICTED
Full UXR notes, process artifacts & design documentation are access-gated while being polished.

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TimeBound key art Gameplay scene Dialogue World map Combat Loop reset
CHALLENGES
  • Building a time-loop mechanic that felt intuitive rather than repetitive.
  • Structuring a branching narrative that maintained coherence across resets.
OUTCOME

Early prototypes were met with enthusiasm — Xbox mentors encouraged further development of the branching narrative system.